This semester I looked at the relationship between video games and violent behaviours. I chose to look at this concept to analyse the correlation between the two and expand on the knowledge that is already available on the internet along with my own findings.
Throughout the duration of this research I learnt a number of factors can contribute to the violent tendencies that users/players can endure when playing video games with violence incorporated throughout the games objectives and included within the boundaries of the games limitations. This information was all put together through a Series of blog posts and was made available for parents and caregivers who mightn’t know the affects these games can have on a developing child.
When it came to background research on the topic there are so many things that prove the correlation between violent behaviours and video games are quite strong however there were a number of things that I found interesting whilst not directly relevant to the topic of violence in video games. This includes an older experiment known as the “Bobo doll experiment” this looks into the perception of ‘monkey see monkey do’ and a different research showing the age that children are most influential by their surroundings are children aged up until 7 years old.
The research project itself was off to a slower start, however it gained momentum towards the middle stages of the research task. Throughout the task the difficulties I faced were the middle ground of knowledge. By this I mean that my research task was aimed at parents who more likely than not do not understand the terminology used throughout an in-depth study of the topic. As the soul audience of my blog series was a uninformed/unknowledgeable group that was a difficulty I faced.
The trajectory of this research task is for it to continue on as new/relevant information is found and analysed. The reasoning for this is due to not a broad enough scope to really analyse whether violent video games have a direct correlation to violent behaviours. Overall this project was an interesting and relevant research task however due to some limitations I faced within the research period. I personally would have loved to spend some time doing some in-field research with children in different age groups. However with the current restrictions of the current pandemic I didn’t believe it was safe to do so living in an around that was constantly affected by the virus.
However under the circumstances the research project looked at a number of different avenues when it came to the game itself and surrounding topics. Coming from that I was able to draw the conclusion that children of younger ages were more impressionable by these games as their behavioural tendencies are still developing however teenagers and young adults I will not include in that conclusion due to a lack of direct correlation between the topics.